Animal Crossing | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | |
Producer(s) | Takashi Tezuka |
Programmer(s) | Yuhiki Otsuki Masaru Nii[3] |
Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | Animal Crossing |
Platform(s) | |
Release | |
Genre(s) | Social simulation |
Mode(s) | Single-player, multiplayer |
Animal Crossing[a] is a 2001 social simulation game developed and published by Nintendo for the GameCube. It was released in Japan on December 14, 2001, and the following years internationally. The game is an enhanced version of the Nintendo 64 title Dōbutsu no Mori,[b] which was only released in Japan. It is the first game in the Animal Crossing series.
Animal Crossing is an endless and non-linear game in which a human (the player) takes up residence in a village inhabited by anthropomorphic animals. The main goal of the game is to save money in order to pay off the mortgage on the player's house. This requires collecting natural materials and selling them. The player can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The game's western localization differs significantly from the original release in that Japanese holidays and cultural references are replaced with Western ones.
The game was originally conceived as a role-playing adventure for the 64DD, with the main action taking place in dungeons.[4] However, development was stalled by the repeated delays of the peripheral. Following the move to the standard cartridge format, co-director Katsuya Eguchi decided to refocus the game as a non-linear life simulator, which would carry the themes of family, friendship, and community as well as allow several players to develop a virtual town at different times.
Animal Crossing was a critical and commercial success domestically and internationally, attracting many non-traditional gaming audiences. Critics praised the game's unusual but immersive and addictive gameplay, which was devoid of purpose and stressful elements. Criticisms centered on its outdated graphics and simple art style. The game is considered one of the earliest examples of the casual game genre, and marked the beginning of a franchise of the same name, which saw further success in its sequels. It is considered to be one of the greatest games of all time.
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