Animal Crossing (video game)

Animal Crossing
North American cover art of the GameCube version
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)
Producer(s)Takashi Tezuka
Programmer(s)Yuhiki Otsuki
Masaru Nii[3]
Artist(s)
  • Noriko Ikegawa
  • Yoshihisa Morimoto
Writer(s)
  • Makoto Wada
  • Kenshiro Ueda
  • Kunio Watanabe
Composer(s)
SeriesAnimal Crossing
Platform(s)
Release
December 14, 2001
  • Animal Forest
    Nintendo 64
    • JP: April 14, 2001
    iQue Player
  • Animal Crossing
    GameCube
    • JP: December 14, 2001[2]
    • NA: September 16, 2002
    • AU: September 15, 2003
    • EU: September 24, 2004
    Animal Forest e+
    • JP: June 27, 2003
Genre(s)Social simulation
Mode(s)Single-player, multiplayer

Animal Crossing[a] is a 2001 social simulation game developed and published by Nintendo for the GameCube. It was released in Japan on December 14, 2001, and the following years internationally. The game is an enhanced version of the Nintendo 64 title Dōbutsu no Mori,[b] which was only released in Japan. It is the first game in the Animal Crossing series.

Animal Crossing is an endless and non-linear game in which a human (the player) takes up residence in a village inhabited by anthropomorphic animals. The main goal of the game is to save money in order to pay off the mortgage on the player's house. This requires collecting natural materials and selling them. The player can engage in everyday life in the village, interact with the animals, attend events, and contribute to the village's development. The game's western localization differs significantly from the original release in that Japanese holidays and cultural references are replaced with Western ones.

The game was originally conceived as a role-playing adventure for the 64DD, with the main action taking place in dungeons.[4] However, development was stalled by the repeated delays of the peripheral. Following the move to the standard cartridge format, co-director Katsuya Eguchi decided to refocus the game as a non-linear life simulator, which would carry the themes of family, friendship, and community as well as allow several players to develop a virtual town at different times.

Animal Crossing was a critical and commercial success domestically and internationally, attracting many non-traditional gaming audiences. Critics praised the game's unusual but immersive and addictive gameplay, which was devoid of purpose and stressful elements. Criticisms centered on its outdated graphics and simple art style. The game is considered one of the earliest examples of the casual game genre, and marked the beginning of a franchise of the same name, which saw further success in its sequels. It is considered to be one of the greatest games of all time.

  1. ^ "iQue News". Archived from the original on October 28, 2007. Retrieved August 25, 2020.
  2. ^ "GameCube Game Boy Advance Cable". IGN. December 17, 2001. Archived from the original on May 23, 2024. Retrieved May 22, 2024.
  3. ^ "Full Game Credits". N-Sider. Archived from the original on October 14, 2007. Retrieved April 29, 2021.
  4. ^ Matt Walker (July 11, 2016). "Nintendo Game Seminar 2008 - The Road to Completing Animal Crossing Part 1". Nintendo World Report.


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