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![]() An Arimaa elephant | |
Designers | Omar Syed and Aamir Syed |
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Publishers | Z-Man Games |
Years active | 2002 – present |
Genres | Board game Abstract strategy game |
Players | 2 |
Setup time | < 1 minute |
Playing time | 15 minutes – 2 hours |
Chance | None |
Skills | Strategy, tactics |
Website | http://www.arimaa.com |
Arimaa /əˈriːmə/ ⓘ (ə-REE-mə) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented between 1997 and 2002 by Omar Syed,[1][2][3] an Indian-American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand.[4] ("Arimaa" is "Aamir" spelled backwards plus an initial "a".)
Beginning in 2004, the Arimaa community held three annual tournaments: a World Championship (humans only), a Computer Championship (computers only), and the Arimaa Challenge (human vs. computer). After eleven years of human dominance, the 2015 challenge was won decisively by the computer (Sharp by David Wu).[5]
Arimaa has won several awards including GAMES Magazine 2011 Best Abstract Strategy Game,[6] Creative Child Magazine 2010 Strategy Game of the Year,[7] and the 2010 Parents' Choice Approved Award.[8] It has also been the subject of several research papers.