Ayrton Senna's Super Monaco GP II | |
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Developer(s) | Sega[a] |
Publisher(s) | Sega |
Programmer(s) | Takahiro Hamano Masahiro Wakayama |
Artist(s) | Kaki Rieko Kodama Kazuyoshi Tsugawa |
Composer(s) | Tokuhiko Uwabo Haruyo Oguro (GEN/MD) Masaru Setsumaru (MS, GG) |
Series | Monaco GP |
Platform(s) | |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player |
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Career and personal Eponyms and art |
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Ayrton Senna's Super Monaco GP II[b] is an arcade-style Formula One racing video game developed and manufactured by Sega for the Sega Genesis, Master System, and the Game Gear in 1992. It is a follow-up to Super Monaco GP. The game was also endorsed by, and had technical input from, the then-Formula One champion Ayrton Senna. Gameplay includes a World Championship season featuring recreations of the tracks in the 1991 Formula One World Championship, along with a three-race "Senna GP" mode set on fictional tracks.
The game was initially suggested by Sega's distributor in Brazil, Tec Toy, but developed by Sega in Japan. The game's development was also assisted by Senna, who personally supplied his own advice about the tracks featured in the game. Reception to Ayrton Senna's Super Monaco GP II was mixed to positive, with reviewers praising the gameplay and the graphics but criticizing too few changes from Super Monaco GP.
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