Baldur's Gate: Dark Alliance | |
---|---|
Developer(s) | Snowblind Studios[a] |
Publisher(s) | Interplay Entertainment Black Isle Studios[b] |
Producer(s) | Darren Monahan |
Designer(s) |
|
Programmer(s) | Ezra Dreisbach |
Artist(s) | John Van Deusen |
Composer(s) | |
Series | Baldur's Gate |
Engine | Dark Alliance engine |
Platform(s) | |
Release | December 4, 2001 |
Genre(s) | Action role-playing, hack and slash |
Mode(s) | Single-player, co-op multiplayer |
Baldur's Gate: Dark Alliance is a 2001 action role-playing video game developed by Snowblind Studios and published by Interplay Entertainment subsidiary Black Isle Studios for the PlayStation 2 and the Xbox consoles, with High Voltage Software handling the GameCube port, and Magic Pockets developing the Game Boy Advance version. CD Projekt was developing a version for Microsoft Windows, but was ultimately cancelled. In 2021, a 4K port of the game was released for the Xbox One, PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch and PC.[5]
The game is set in the Forgotten Realms campaign setting of Dungeons & Dragons, and the gameplay is based on the rules of Dungeons & Dragons 3rd Edition, which were released in 2000. It is the first video game to implement the real time application of the new rules.[7] It is also the first game in the Baldur's Gate series released on consoles as opposed to a PC and/or Mac.
Dark Alliance was well received on all four platforms, with the PlayStation 2 version going on to win the Academy of Interactive Arts & Sciences award for "Console Role-Playing Game of the Year" (2002). A sequel, Baldur's Gate: Dark Alliance II, was released in 2004 for non-Nintendo consoles. A third game was planned, but was cancelled early in development due to legal problems, and the closure of Black Isle Studios after Interplay went bankrupt.[8][9][10]
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