Battlefield: Bad Company | |
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Developer(s) | DICE |
Publisher(s) | Electronic Arts |
Producer(s) |
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Designer(s) |
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Programmer(s) | Henrik Karlsson |
Artist(s) | Jens Oras |
Writer(s) | Fredrik Agetoft |
Composer(s) | Mikael Karlsson |
Series | Battlefield |
Engine | Frostbite 1.0 |
Platform(s) | PlayStation 3, Xbox 360 |
Release | |
Genre(s) | First-person shooter, tactical shooter |
Mode(s) | Single-player, multiplayer |
Battlefield: Bad Company is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June.[4][5][6][7]
While previous installments were mostly released for PCs, Bad Company was the first game to be developed for consoles and feature a full single-player campaign. Its story follows protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad in the midst of a war between the United States and Russia.
The game emphasizes squad-based combat, while retaining the vehicular and large-scale multiplayer warfare of the previous entries. It also marks DICE's debut of its studio-developed Frostbite engine, which allows for highly-destructible environments, such as the ability to blow walls through houses. The engine has since been updated and used in later titles.[8]
Bad Company received mostly positive reviews from critics, who praised the story's humor and technical aspects such as sound, atmosphere and the game engine. A sequel, Battlefield: Bad Company 2, was released in 2010.