Blizzard Entertainment

Blizzard Entertainment, Inc.
Formerly
  • Silicon & Synapse, Inc.
  • (1991–1993)
  • Chaos Studios, Inc.
  • (1993–1994)
Company typeSubsidiary
IndustryVideo games
FoundedFebruary 1991; 33 years ago (1991-02)
Founders
Headquarters,
US
Number of locations
7 studios and offices (2024)
Key people
Johanna Faries (president)
Products
ServicesBattle.net
Number of employees
13,000 (2022) Edit this on Wikidata
Parent
Subsidiaries
ASN
Websiteblizzard.com

Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004), as well as the multi-million selling video game franchises Diablo, StarCraft and Overwatch.[2][3][4] The company also operates Battle.net, an online gaming service.

Founded as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles:[5] Michael Morhaime, Frank Pearce and Allen Adham, the company began development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings, and changed its name to Chaos Studios, Inc. the same year, then to Blizzard Entertainment after being acquired by distributor Davidson & Associates in 1994; that year, the company released Warcraft: Orcs & Humans, which would receive numerous sequels and led to the highly popular World of Warcraft. By the end of the decade, Blizzard also found success with the action role-playing game Diablo (1997) and strategy game StarCraft (1998). The company became part of Vivendi Games in 1998, which would then merge with Activision in 2008, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company;[6] Activision Blizzard became completely independent from Vivendi in 2013.[7] Microsoft acquired Activision Blizzard in 2023, maintaining that the company will continue to operate as a separate business, while part of the larger Microsoft Gaming division; Blizzard Entertainment retains its function as the publisher of games developed by their studios.

Since 2005,[8] Blizzard Entertainment has hosted annual gaming conventions for fans to meet and to promote their games, called BlizzCon, as well as a number of global events outside the United States. In the 2010s and 2020s, Blizzard has continued development of expansion packs for World of Warcraft (the most recent being 2024's The War Within), while also releasing StarCraft: Remastered (2017), Diablo III (2012) and Diablo IV (2023), as well as new material most notably the online multiplayer games Hearthstone, a collectible card game; Heroes of the Storm, a battle arena game; and Overwatch and Overwatch 2, which are first-person shooters. Since 2018, the company's reputation has suffered from a series of poorly received games, controversies involving players and staff, and allegations of sexual harassment and other misconduct against leading Blizzard employees.[9]

  1. ^ Cite error: The named reference schreier play fair chap1 was invoked but never defined (see the help page).
  2. ^ Sarker, Samit (August 4, 2015). "Diablo 3 lifetime sales top 30 million units". Polygon. Archived from the original on August 6, 2015. Retrieved August 5, 2015.
  3. ^ Brendan Sinclair (May 31, 2009). "Starcraft II by end of 2009, Call of Duty expanding to new genres". GameSpot. Archived from the original on June 2, 2009. Retrieved June 14, 2009. (until 2009: 20M)
  4. ^ "Overwatch just reached 35 million players". PCGamesN. October 16, 2017. Archived from the original on January 9, 2021. Retrieved January 8, 2021.
  5. ^ Cite error: The named reference UCLAHonorDinner2006_11_06 was invoked but never defined (see the help page).
  6. ^ Activision, Inc (July 10, 2008). "Vivendi and Activision complete transaction to create Activision Blizzard". Vivendi Universal. Archived from the original on August 10, 2015. Retrieved May 19, 2015.
  7. ^ Activision Blizzard Announces Transformative Purchase of Shares from Vivendi and New Capital Structure Archived July 28, 2013, at the Wayback Machine. Retrieved July 25, 2013.
  8. ^ "BlizzCon 2019: Everything you need to know including how to watch and what to expect". ONE Esports. October 31, 2019. Archived from the original on September 28, 2021. Retrieved February 8, 2021.
  9. ^ Messner, Steven (July 31, 2021). "How Blizzard's reputation collapsed in just 3 years". PC Gamer. Archived from the original on September 28, 2021. Retrieved July 31, 2021.


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