Chris Avellone

Chris Avellone
Avellone in 2009
Born
Known forWriting and designing role-playing video games

Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer. He is known for his significant roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career.

Avellone joined Interplay in 1995 and was one of the designers of Fallout 2 (1998) and the lead designer of Planescape: Torment (1999), the latter of which has been regarded as "one of the best-written and most imaginative video games ever created".[1] After departing Interplay in 2003, he became one of the co-founders and the chief creative officer of Obsidian Entertainment, where he was the lead designer of Star Wars Knights of the Old Republic II: The Sith Lords (2004) and a senior designer on Fallout: New Vegas (2010). From 2012 on, he was involved with some of the most successful crowdfunding campaigns on Kickstarter, becoming known as a "human stretch goal".[2]

Avellone departed Obsidian in 2015 and has since worked as a freelancer for various companies on games such as Prey (2017), Divinity: Original Sin II (2017), Pathfinder: Kingmaker (2018), Star Wars Jedi: Fallen Order (2019) and Pathfinder: Wrath of the Righteous (2021).

In 2009, he was chosen by IGN as one of the top 100 game creators of all time[3] and by Gamasutra as one of the top 20 game writers.[4] In 2017, he was named by GamesTM as one of the then 50 most influential people in gaming.[5]

  1. ^ "The Top 100 RPGs of All Time: 06. Planescape: Torment". IGN. May 6, 2017. Archived from the original on May 9, 2017. Retrieved February 3, 2025.
  2. ^ Sinclair, Brendan (November 12, 2013). "Publishers convinced by Kickstarter, says Avellone". GamesIndustry.biz. Archived from the original on December 26, 2022. Retrieved February 3, 2025.
  3. ^ "Top 100 Game Creators of All Time: 80. Chris Avellone". IGN. February 26, 2009. Archived from the original on April 20, 2014. Retrieved November 14, 2023.
  4. ^ Ruberg, Bonnie (February 20, 2009). "The Gamasutra 20: Top Game Writers". Gamasutra. p. 2. Archived from the original on August 9, 2010.
  5. ^ "50 Most Influential People in Gaming Today". GamesTM. No. 183. Future Publishing. January 2017. pp. 54–63.

From Wikipedia, the free encyclopedia · View on Wikipedia

Developed by Nelliwinne