Chris Avellone | |
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![]() Avellone in 2009 | |
Born | |
Known for | Writing and designing role-playing video games |
Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer. He is known for his significant roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career.
Avellone joined Interplay in 1995 and was one of the designers of Fallout 2 (1998) and the lead designer of Planescape: Torment (1999), the latter of which has been regarded as "one of the best-written and most imaginative video games ever created".[1] After departing Interplay in 2003, he became one of the co-founders and the chief creative officer of Obsidian Entertainment, where he was the lead designer of Star Wars Knights of the Old Republic II: The Sith Lords (2004) and a senior designer on Fallout: New Vegas (2010). From 2012 on, he was involved with some of the most successful crowdfunding campaigns on Kickstarter, becoming known as a "human stretch goal".[2]
Avellone departed Obsidian in 2015 and has since worked as a freelancer for various companies on games such as Prey (2017), Divinity: Original Sin II (2017), Pathfinder: Kingmaker (2018), Star Wars Jedi: Fallen Order (2019) and Pathfinder: Wrath of the Righteous (2021).
In 2009, he was chosen by IGN as one of the top 100 game creators of all time[3] and by Gamasutra as one of the top 20 game writers.[4] In 2017, he was named by GamesTM as one of the then 50 most influential people in gaming.[5]