F355 Challenge | |
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Developer(s) | |
Publisher(s) | Sega Dreamcast
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Director(s) | Yu Suzuki |
Producer(s) | Yu Suzuki |
Designer(s) | Yoji Kato |
Composer(s) | Tomoya Koga |
Platform(s) | Arcade, Dreamcast, PlayStation 2 |
Release | |
Genre(s) | Racing simulation |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega NAOMI Multiboard |
F355 Challenge[a] is a 1999 racing simulation video game developed and published by Sega for arcades. It was developed for the Sega Naomi Multiboard arcade system board and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge[b] respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. Unlike Sega's other arcade racers like Out Run titles, F355 Challenge aimed to be realistic. The game was considered the most accurate simulation of the F355 possible up until that time.[3]
Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. It also uses a real-time "Magic Weather" system similar to Shenmue.[4]
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