FLAMES (game)

FLAMES or FLAME is a paper-and-pencil game popular among school-aged children,[1] which is theoretically related to the Josephus problem and other counting-out games. FLAMES or FLAME is an acronym for the possible outcomes of the game. In order, they are:[1][2][3][4]

  • F: friends (or friendship)
  • L: lovers (or love)
  • A: affectionate (or affection)
  • M: marriage
  • E: enemies
  • S: siblings (or sister): it may be omitted in some variations

This game is played to predict the future relationship between a person and their crush (or celebrity crush). If a player does not achieve the desired outcome, they may retry with different variations of their names to influence the outcome. The reactions to the game's outcome may reveal a player's true feelings toward the person they are paired with. The game, however, does not accurately predict the true relationship between any two persons.[1][2][3][4]

  1. ^ a b c Natarajan, Mahesh (2018-02-03). "Games like Flames get us to admit what we really feel". The New Indian Express. Archived from the original on 2019-10-31. Retrieved 2025-02-08.
  2. ^ a b "3 Ways to Play "Flame"". wikiHow. Archived from the original on 2025-01-18. Retrieved 2025-02-08.
  3. ^ a b "Program to implement FLAMES game". GeeksforGeeks. 2019-10-18. Archived from the original on 2025-02-09. Retrieved 2025-02-08.
  4. ^ a b Iyengar, Sudarshan (2019-05-06). mod10 FLAMES Part 01. The Joy of Computing Using Python. NPTEL-NOC IITM. Archived from the original on 2025-02-09. Retrieved 2025-02-08 – via YouTube.

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