Fallout 3 downloadable content | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Designer(s) | Emil Pagliarulo Todd Howard Istvan Pely |
Series | Fallout |
Engine | Gamebryo[1] |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
Release | Operation: Anchorage January 27, 2009 (XBL/GFWL) October 1, 2009 (PSN) The Pitt March 25, 2009 (XBL/GFWL) October 1, 2009 (PSN) Broken Steel May 5, 2009 (XBL/GFWL) September 24, 2009 (PSN) Point Lookout June 23, 2009 (XBL/GFWL) October 8, 2009 (PSN) Mothership Zeta August 3, 2009 (XBL/GFWL) October 8, 2009 (PSN) |
There are five pieces of downloadable content (DLC) for the Bethesda action role-playing video game Fallout 3. Each package of downloadable content adds new missions, new locales to visit, and new items for the player to use. Of the five, Broken Steel has the largest effect on the game, altering the ending, increasing the level cap to 30, and allowing the player to continue playing past the end of the main quest line.[2] The Game of The Year edition of Fallout 3 includes the full game and all five pieces of downloadable content.[3]
The downloadable content was originally only available for Xbox Live and Games for Windows.[4][5] Although Bethesda had not offered an explanation as to why the content was not released for PlayStation 3, Lazard Capital Markets analyst Colin Sebastian speculated that it may have been the result of a money deal with Bethesda by Sony's competitor, Microsoft.[5] When asked if the PlayStation 3 version would receive an update that would enable gameplay beyond the main quest's completion, Todd Howard responded, "Not at this time, no".[6] However, in May 2009, Bethesda announced that the existing DLC packs (Operation: Anchorage, The Pitt and Broken Steel) would be made available for the PlayStation 3; the later two (Point Lookout and Mothership Zeta) were released for all platforms.[7]