Fighters Megamix | |
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Developer(s) | Sega AM2 |
Publisher(s) | Sega Tiger Electronics (Game.com) |
Director(s) | Hiroshi Kataoka |
Producer(s) | Yu Suzuki |
Programmer(s) | Tetsuya Sugimoto Hideya Shibazaki |
Artist(s) | Youji Kato |
Composer(s) | Takenobu Mitsuyoshi Hiroshi Kawaguchi |
Platform(s) | Sega Saturn, Game.com |
Release | Sega Saturn Game.com[4]
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Genre(s) | Fighting |
Mode(s) | 1 to 2 players |
Fighters Megamix (ファイターズ メガミックス, Faitāzu Megamikkusu) is a 1996 fighting video game developed by Sega AM2, a crossover between Sega's 3D arcade fighting games Virtua Fighter 2 and Fighting Vipers, with unlockable characters from several other AM2 games such as Virtua Cop 2 and Daytona USA. Developed for Sega Saturn, it had a global release in 1997; unlike most of AM2's games of the era, Fighters Megamix did not have an arcade release.
Intended as an introduction to Virtua Fighter 3 (which was announced but never released for the Saturn[5]), Fighters Megamix utilized the concept originally used by The King of Fighters, whereby characters and styles from different games were mixed together. The open ended rings from Virtua Fighter are present (but with no ring-out), and also the closed cages from Fighting Vipers. Virtua Fighter characters have new moves taken from Virtua Fighter 3, including the dodge move, which allows characters to sidestep, avoiding a dangerous blow and opening at the same time room for a counter. It allows gamers to play as the bosses of both Virtua Fighter 2 and Fighting Vipers without codes.
Upon release it was hailed as one of the Saturn's best games, with critics deeming its crossover mechanics a complete success, and met with strong sales.
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