Fighting Vipers | |
---|---|
![]() Japanese sales flyer | |
Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Producer(s) | Yu Suzuki[2] |
Designer(s) | Hiroshi Takaoka |
Composer(s) | David Leytze |
Platform(s) | Arcade, Saturn, PlayStation 2, PlayStation 3 (PSN), Xbox 360 (XBLA) |
Release | Arcade
PlayStation 3 (PSN)Xbox 360 (XBLA)
|
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Arcade system | Sega Model 2 |
Fighting Vipers[a] is a 1995 fighting video game developed by Sega AM2. A 3D fighter, it uses the same game engine as AM2's Virtua Fighter 2 (1994) but features enclosed arenas and an armor mechanic, and was targeted more towards Western audiences, using a U.S. setting and more freeform styles of martial arts.[3]
The game was released in November 1995 in arcades, using the Sega Model 2 hardware, before it was ported to the Sega Saturn home console in 1996. Though Fighting Vipers was not very popular in North American arcades,[4] the Saturn version was one of the most high-profile games in the system's 1996 holiday lineup,[5] and was met with positive reviews. A sequel was made, Fighting Vipers 2 (1998), and all characters in the original also appeared in a crossover with Virtua Fighter 2, Fighters Megamix (1996).
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