Open-source, cross-platform game engine
GDevelop Screenshot of GDevelop version 5-5.2.169
Original author(s) florian rival(4ian) Developer(s) florian rivial (4ian), Victor Levasseur, Aurélien Vivet (Bouh), Arthur Pacaud (arthuro555), Franco Maciel (Lizard-13), Todor Imreorov (blurymind)[ 1] Initial release August 11, 2008; 16 years ago (2008-08-11 ) Stable release 5.5.221
[ 2]
/ 2 January 2025
; 23 days ago (2 January 2025 ) Preview release 5.0.0 beta112
/ July 15, 2021
; 3 years ago (2021-07-15 ) [ 3]
Repository https://github.com/4ian/GDevelop Written in C++ , JavaScript Operating system Windows , Linux , macOS , Web browser Platform Linux , macOS , Windows , iOS , Android , HTML5 , Universal Windows Platform Available in English , Community Provided Translations Type Game creation system Game engine Game integrated development environment License MIT License Website gdevelop .io
GDevelop is a 2D and 3D cross-platform , free and open-source game engine , which mainly focuses on creating PC and mobile games , as well as HTML5 games playable in the browser.[ 4] [ 5] [ 6] Created by Florian Rival, a software engineer at Google ,[ 7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based visual programming similar to engines like Construct , Stencyl , and Tynker .[ 8] [ 9]
As it was distributed under an open-source license, GDevelop has found uses in games education, ranging from primary schools to university courses.[ 6] [ 10] [ 11] It has also been used by educators and researchers to create learning and serious games .[ 12] [ 13]
^ "GDevelop contributors list" . GitHub . 2021-01-11. Archived from the original on 2021-02-06. Retrieved 2021-01-11 .
^ "Release 5.5.221" . 2 January 2025. Retrieved 4 January 2025 .
^ "GDevelop 5.0.0-beta105" . GitHub . 2021-02-06. Archived from the original on 2021-02-14. Retrieved 2021-02-09 .
^ Hattersley, Lucy. "How to make your own games on a Mac" . Macworld UK . Archived from the original on 2020-07-22. Retrieved 2020-07-22 .
^ "Get Started in Game Development - GameDev.net" . www.gamedev.net . Archived from the original on 2020-06-10. Retrieved 2020-07-22 .
^ a b Correa, Jose David Cuartas (2015-06-27). Digitopolis II: Creation of video games GDevelop . Jose David Cuartas Correa. ISBN 978-958-9146-71-2 . Archived from the original on 2023-03-31. Retrieved 2020-11-27 .
^ "Porting a Desktop Game Editor to the Browser with WebAssembly" . InfoQ . Archived from the original on 2020-08-12. Retrieved 2020-07-22 .
^ Moore, D. M. (2020-04-14). "11 tools to get you started making video games" . The Verge . Archived from the original on 2020-07-22. Retrieved 2020-07-22 .
^ Griffey, Julia V. (2019-12-12). Introduction to Interactive Digital Media: Concept and Practice . Routledge. p. 151. ISBN 978-0-429-62073-7 . Archived from the original on 2023-03-31. Retrieved 2020-11-27 .
^ Yu, Chak Tin; Tomorrowskills, Hobbypress (2020-06-10). STEM Education Series: Write Your First 2-player Tank Game: Using GDevelop . Amazon Digital Services LLC - KDP Print US. ISBN 979-8-6527-6854-6 . Archived from the original on 2023-03-31. Retrieved 2020-11-27 .
^ "GDevelop for the education - Teach game creation" . gdevelop-app.com . Archived from the original on 2020-07-23. Retrieved 2020-07-22 .
^ Kleftodimos, Alexandros; Evangelidis, Georgios (2018). "Augmenting educational videos with interactive exercises and knowledge testing games". 2018 IEEE Global Engineering Education Conference (EDUCON) . pp. 872– 877. doi :10.1109/EDUCON.2018.8363322 . ISBN 978-1-5386-2957-4 . S2CID 44107170 .
^ G, Gabriel Elías Chanchí; A, María Clara Gómez; M, Wilmar Yesid Campo (2019). "Proposal of an educational video game for the teaching-learning of the requirements classification in software engineering [Propuesta de un videojuego educativo para la enseñanza-aprendizaje de la clasificación de requisitos en ingeniería de software]" . RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao . 2019 (E22): 1– 14. Archived from the original on 2020-07-22. Retrieved 2020-07-22 .