Grand Theft Auto Advance | |
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Developer(s) | Digital Eclipse |
Publisher(s) | Rockstar Games |
Director(s) | Michael Mika Sr. |
Producer(s) |
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Programmer(s) | Cathryn Mataga |
Artist(s) |
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Writer(s) | James Stanley |
Series | Grand Theft Auto |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Grand Theft Auto Advance (also marketed as Grand Theft Auto) is a 2004 action-adventure game developed by Digital Eclipse and published by Rockstar Games. The eighth entry in the Grand Theft Auto series, it was released for the Game Boy Advance in October 2004. The game takes place in Liberty City (a fictional parody of New York City), the same setting used for Grand Theft Auto III, to which it serves as a prequel. The story, set one year before Grand Theft Auto III, follows small-time criminal Mike's quest for revenge after his partner's supposed death, which leads him to become entangled in a world of organised crime, gang warfare, and corruption.
The game is played from a top-down perspective, similar to the style used in Grand Theft Auto and Grand Theft Auto 2; despite this, it is part of the series' "3D universe" canon, sharing continuity with the three-dimensional games of the franchise. It also features most gameplay elements of the 3D Grand Theft Auto games, including the vehicle-based side-missions, most weapons, the use of safe houses, and the style of the heads-up display. The game received mixed reviews from critics, and was followed by Grand Theft Auto: Liberty City Stories, another Grand Theft Auto III prequel, in 2005.
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October 26, 2004 – The day has finally come. Grand Theft Auto has arrived on the Game Boy Advance and is now available in stores. Check out the all-new official trailer in the Media section of the site.