Ground Control II: Operation Exodus | |
---|---|
Developer(s) | Massive Entertainment |
Publisher(s) | Vivendi Universal Games[a] |
Producer(s) | Martin Walfisz Carl Fransson |
Designer(s) | Henrik Sebring |
Programmer(s) | Niklas Hansson Johannes Norneby |
Artist(s) | Tobias Strömvall Pär Green |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Ground Control II: Operation Exodus is a 2004 real-time tactics video game developed by Massive Entertainment.[1] It is a sequel to Ground Control, the award-winning game of the same genre. Much like its predecessor, it features 3D graphics and a fully rotational camera system.
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