Gundam: Battle Assault 2

Gundam: Battle Assault 2
Developer(s)Natsume Co., Ltd.
Publisher(s)
Director(s)Mitsuo Matsumoto
Producer(s)Hirofumi Inagaki
Takashi Aoyama
Designer(s)Hiroshi Inagaki
Kunio Suzuki
Noriyasu Nakade
Programmer(s)Hirohisa Ohta
Kazuhito Yamada
Seiji Noda
Composer(s)Hiroyuki Iwatsuki
SeriesGundam: Battle Assault
Platform(s)PlayStation
Release
  • NA: July 18, 2002
  • JP: October 10, 2002
  • EU: November 29, 2002
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Gundam: Battle Assault 2[a] is a 2002 fighting video game developed by Natsume Co., Ltd. for the PlayStation. Based on the Gundam franchise, it is a follow-up to Gundam: Battle Assault (1998). The story is divided into three storylines following a pilot from Mobile Fighter G Gundam, Mobile Suit Gundam Wing and Mobile Suit Gundam. Its gameplay consists of one-on-one fights, with a main six-button configuration, featuring special moves and two playable modes, while players can select any available mech to battle against enemies in story mode.

Gundam: Battle Assault 2 was developed for the North American audience by most of the same team at Natsume who previously worked on Gundam Wing: Endless Duel (1996) for Super Famicom and Battle Assault (1998) for PlayStation to build anticipation for Mobile Fighter G Gundam, which began airing on Cartoon Network in the United States via Toonami after Gundam Wing ended its run. The game was eventually released in Japan by D3 Publisher as part of the Simple Characters 2000 Series of budget-priced PlayStation games (as The Battle), split into two separate games: one focusing on G Gundam and the other on Gundam Wing.

Gundam: Battle Assault 2 was met with positive reception from critics. The game sold approximately 241,276 copies combined during its lifespan in Japan.
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