Halcyon (console)

Halcyon
ManufacturerRDI Video Systems
TypeHome video game console
GenerationThird Generation
Release dateNot Released
Introductory priceUS$1800–2500
MediaLaser Disc (Video) ROM Cartridge (Game Program)
CPUZilog Z80
SoundVotrax Speech Synthesizer

The Halcyon is a home video game console produced by RDI Video Systems. The system was planned to be released in January 1985, with the initial retail price for the system being US$2,500 (equivalent to $7,082 in 2023).[1] Fewer than a dozen units are known to exist and it never reached most retailers because of a lack of affordable disc players.[2][3] The design featured a LaserDisc player[4] and an attached computer, each the size of an early-model VCR. Of the six games planned,[5] only two games were released: Thayer's Quest and NFL Football LA Raiders vs SD Chargers. RDI Video Systems claimed that the system would be entirely voice-activated, and would have an artificial intelligence akin to HAL 9000 from 2001: A Space Odyssey.[6]

  1. ^ 1634–1699: McCusker, J. J. (1997). How Much Is That in Real Money? A Historical Price Index for Use as a Deflator of Money Values in the Economy of the United States: Addenda et Corrigenda (PDF). American Antiquarian Society. 1700–1799: McCusker, J. J. (1992). How Much Is That in Real Money? A Historical Price Index for Use as a Deflator of Money Values in the Economy of the United States (PDF). American Antiquarian Society. 1800–present: Federal Reserve Bank of Minneapolis. "Consumer Price Index (estimate) 1800–". Retrieved February 29, 2024.
  2. ^ Kinder, Jeff; Hallock, Dave. "Halcyon Interactive Laserdisc System". Dragon's Lair Project. Retrieved March 15, 2015.
  3. ^ 98PaceCar. "RDI Halcyon". Video Game Console Library. Retrieved March 15, 2015.{{cite web}}: CS1 maint: numeric names: authors list (link)
  4. ^ Oakley, Mark (April 2, 2015). "ON TRIAL". Micro Mart. No. 1356.
  5. ^ Sauer, Mark (June 2, 1984). "Laser game's creator beams". The San Diego Union.
  6. ^ Allison, Fraser; Carter, Marcus; Gibbs, Martin (March 2020). "Word Play: A History of Voice Interaction in Digital Games". Games and Culture. 15 (2): 91–113. doi:10.1177/1555412017746305. hdl:11343/282434. S2CID 148780241.

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