Halo: The Master Chief Collection

Halo: The Master Chief Collection
Developer(s)343 Industries[a]
Publisher(s)Xbox Game Studios
SeriesHalo
Engine
Platform(s)
Release
  • Xbox One
  • November 11, 2014
  • Windows
  • December 3, 2019
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Halo: The Master Chief Collection is a compilation of first-person shooter video games co-developed by 343 Industries in partnership with Certain Affinity and Saber Interactive, and published by Xbox Game Studios. The collection includes the first six main installments in the Halo franchise released between 2001 and 2012, originally developed by Bungie and 343 Industries. It originally released for Xbox One on November 11, 2014.

At launch, the collection comprised the first four main entries in the franchise: Halo: Combat Evolved Anniversary (2011), Halo 2 (2004), Halo 3 (2007), and Halo 4 (2012). Each game received numerous graphical and performance enhancements, including increases to resolution and framerate, while Halo 2 was fully remastered as Halo 2 Anniversary, receiving a full redesign of its art, audio and new cinematic cutscenes produced by Blur Studio to commemorate the game's tenth anniversary. The single-player campaign component of Halo 3: ODST (2009) would be added to the collection in May 2015. The collection would be procedurally released for Windows between December 2019 and November 2020, coinciding with the additions of Halo: Reach (2010) and the Firefight multiplayer for Halo 3: ODST. The game on Xbox One includes access to the live-action series Halo: Nightfall, and hosted the Halo 5: Guardians multiplayer beta on Xbox One that ran in 2014–15.

  1. ^ Makuch, Eddie (March 12, 2019). "Bringing Halo: MCC To PC Is A "Monumental Undertaking," So Microsoft Is Getting Help". GameSpot. Archived from the original on October 21, 2021. Retrieved March 12, 2019.
  2. ^ Postums (May 29, 2019). "The Recap of Our MCC Journey". Halo: Waypoint. Microsoft. Archived from the original on October 28, 2021. Retrieved October 14, 2021. What is the Unreal Engine being used for? ... "Various UI elements across the entire collection." ...currently a lot of the UI elements in the game were built using a different solution for the game's UI. However, that original solution is no longer ... supported with updates, which will make it challenging for us to continue building and making changes in the future. Our ability to visualize and execute on future work would be more limited with older technology, [but] with Unreal Engine we are not facing those same restrictions. ...An additional perk of this new tool is that we can do much more complex UI visualizations in real time to support both armor customization options and our progression system for MCC.


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