Designed by | ATI |
---|---|
Fabrication process | 90 nm or 65 nm CMOS |
The Hollywood chipset, a key component of Nintendo's Wii video game console, is a system on a chip (SoC) that integrates a graphics processing unit (GPU), I/O interfaces, and audio capabilities. Designed by ATI (later acquired by AMD), it was manufactured using a 90 nm or 65 nm CMOS process (depending on the hardware revision),[1] similar to the Wii's central processing unit, Broadway.
While specific details about Hollywood remain relatively scarce, it's believed to be based on the GameCube's Flipper GPU, operating at a 50% higher clock speed of 243 MHz.[2] However, these technical specifications have never been officially confirmed.
The Hollywood is a multi-chip module (MCM), with three dies under the cover in the initial Hollywood-A revision chip. The first of these three dies, codenamed Vegas, controls the I/O functions, RAM access, the Audio DSP, and the actual GPU with its embedded DRAM, and measures 8 × 9 mm. The other, codenamed Napa, holds 24 MB of "internal" 1T-SRAM and measures 13.5 × 7 mm.[3] A third, tiny die contains EEPROM. The Hollywood-1 revision, codenamed Bollywood, was fabricated on a 65 nm node and merges Napa and Vegas into a single die, resulting in a two-die MCM.[4]