Jujutsu Kaisen: Cursed Clash | |
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Developer(s) |
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Publisher(s) | Bandai Namco Entertainment |
Director(s) |
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Producer(s) |
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Designer(s) | Takeru Imai |
Programmer(s) | Tomoyuki Kurino |
Composer(s) |
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Series | Jujutsu Kaisen |
Engine | Unreal Engine 4 |
Platform(s) | |
Release |
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Jujutsu Kaisen: Cursed Clash[a] is a fighting game co-developed by Byking and Gemdrops,[1] and published by Bandai Namco Entertainment. Based on the 2020 anime adaptation of Gege Akutami's manga series, Jujutsu Kaisen, the game was released on February 1, 2024, in Japan for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S,[2] which was followed by a worldwide release the next day on February 2.[2] It received generally mixed-to-negative reviews due to a lackluster story mode, small character roster, poor netcode, and an underwhelming co-op mode.[3]
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