Mantle (API)

Mantle
Developer(s)AMD, DICE[1]
Initial releaseSeptember 25, 2013; 11 years ago (2013-09-25)[2]
Operating systemWindows
Platformx86 and x86-64
SuccessorVulkan
LicenseProprietary, freeware
Websitewww.amd.com/mantle

Mantle was a low-overhead rendering API targeted at 3D video games.[3] AMD originally developed Mantle in cooperation with DICE, starting in 2013.[1] Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.[4][5][6][7]

  1. ^ a b Altavilla, Dave (2013-09-30). "AMD and DICE To Co-Develop Console Style API For Radeon Graphics". Forbes. Retrieved 2014-07-14.
  2. ^ "AMD Radeon R9 and R7 Series Graphics Cards Usher in a New Era of Gaming Realism". AMD. Retrieved 22 June 2021.
  3. ^ "Mantle WhitePaper" (PDF). AMD.
  4. ^ Smith, Ryan (2 March 2015). "AMD Lays Out Future of Mantle". Anandtech.com. Retrieved 28 June 2016.
  5. ^ "One of Mantle's Futures: Vulkan | AMD Blogs".
  6. ^ "AMD's Revolutionary Mantle Graphics API". Retrieved 2017-10-04.
  7. ^ "Farewell Mantle… AMD has ended all support for DirectX 12's API inspiration". 14 May 2019. Retrieved 2019-05-15.

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