Developer(s) | AMD, DICE[1] |
---|---|
Initial release | September 25, 2013[2] |
Operating system | Windows |
Platform | x86 and x86-64 |
Successor | Vulkan |
License | Proprietary, freeware |
Website | www |
Mantle was a low-overhead rendering API targeted at 3D video games.[3] AMD originally developed Mantle in cooperation with DICE, starting in 2013.[1] Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.[4][5][6][7]