Metroid: Zero Mission | |
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![]() North American box art | |
Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Yoshio Sakamoto |
Producer(s) | Takehiro Izushi |
Designer(s) |
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Artist(s) | Hiroji Kiyotake |
Writer(s) | Yoshio Sakamoto |
Composer(s) |
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Series | Metroid |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Metroid: Zero Mission[a] is an action-adventure game developed and published by Nintendo for the Game Boy Advance on February 9, 2004. It is a remake of the original Metroid (1986), and retells the story with updated visuals and gameplay.
Like other Metroid games, the player controls the bounty hunter Samus Aran. Samus travels to the planet Zebes after learning that the Space Pirates are experimenting with Metroids, hostile parasitic creatures, which they plan to use to take over the universe. The gameplay focuses on exploration, with the player searching for power-ups to reach previously inaccessible areas. The remake adds items, additional areas, mini-bosses, difficulty levels and a rewritten story that explores Samus's past.
Zero Mission received praise for its new content, graphics, gameplay and improvements over the original, but criticism for its short length. Its honors included a 46th-place ranking in a list of the Top 200 Games compiled by Nintendo Power. It was named the ninth-best Game Boy Advance game by IGN.
Zero Mission had sold over 439,000 units in the United States and 69,000 in Japan as of February 2005. It was rereleased on the Virtual Console service for Wii U and the Nintendo Switch Online + Expansion Pack service for Nintendo Switch.
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