MyHouse.wad | |
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Developer(s) | Steve Nelson[note 1] ("Veddge") |
Composer(s) |
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Engine | GZDoom |
Platform(s) | |
Release | March 3, 2023 |
Genre(s) | Psychological thriller, puzzle, subversive horror[2] |
Mode(s) | Single-player |
MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner. Placed throughout the map are various artifacts to collect, which unlock different areas and reveal information about the house. MyHouse is non-linear and follows no particular plot sequence; its areas may be explored and completed at will in order to achieve any of four available endings.
The map poses as a small tribute made in honor of the creator's deceased friend, claiming that the house is a recreation of a real suburban house. It draws inspiration from House of Leaves and later reveals itself to be a liminal horror game as the player discovers more areas of the house. As the house is explored, its shape changes, and new areas are able to be accessed. It makes extensive use of modern Doom modding features, such as portals, seamless teleportation, and scripting.
It has received critical acclaim for its technical advancement, story, literary themes, and plot. It has been cited as an example of video games as literary adaptations and has been awarded a Cacoward. It was released to the Doom forums website, Doomworld, on March 3, 2023. Prior to its release, the author had made sporadic and small posts on the forum, detailing their progress with the development of the map; these posts act to strengthen MyHouse's backstory.
It is licensed under CC BY 4.0.[3]
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