Need for Speed: Porsche Unleashed | |
---|---|
Developer(s) | Eden Studios (PS) EA Canada (PC) Pocketeers (GBA) |
Publisher(s) | PlayStation & Windows Electronic Arts Game Boy Advance |
Designer(s) | Sylvain Branchu |
Programmer(s) | Bertrand Felicite Pierre-Arnaud Lambert Sébastien Tixier Brad Gour (PC) |
Artist(s) | Jean-Marie Nazaret Robert Adams (PC) |
Composer(s) | Thomas Colin Manuel Lauvernier Saki Kaskas (PC) |
Series | Need for Speed |
Platform(s) | PlayStation, Microsoft Windows, Game Boy Advance |
Release | PlayStation, Windows Game Boy Advance |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Need for Speed: Porsche Unleashed, released as Need for Speed: Porsche 2000 in Europe and Need for Speed: Porsche in Latin America and Germany, is a 2000 racing video game. It is the fifth installment in the Need for Speed series. Unlike other NFS titles, Porsche Unleashed centers on racing Porsche sports cars, with models ranging from years 1950 to 2000. The game generally considered the final classic Need for Speed title before EA Black Box took over development for mainline entries in the series for many years beginning with the PS2 version of Need for Speed: Hot Pursuit 2. The game also marked the beginning of a 16 year exclusive licensing agreement between Porsche and EA that began in 2000 and ended in 2016 that prohibited most other developers from featuring Porsche cars in other video games without receiving a sub-license from EA. As a result of the licensing deal many games used Ruf models in place of Porsche to circumvent Porsche's licensing as Ruf is considered by the German government to be a full-fledged manufacturer, and as such Ruf models have unique VINs.[2][3]