Neverwinter Nights 2: Mask of the Betrayer | |
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Developer(s) | Obsidian Entertainment |
Publisher(s) | Atari Interactive |
Director(s) | George Ziets |
Producer(s) | Kevin Saunders |
Designer(s) | Kevin Saunders |
Programmer(s) | Richard Taylor |
Artist(s) |
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Writer(s) | George Ziets |
Composer(s) | Rik Schaffer |
Series | Neverwinter Nights |
Engine | Electron Engine |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Neverwinter Nights 2: Mask of the Betrayer is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is an expansion pack for Neverwinter Nights 2. It was released in 2007 for Microsoft Windows in North America, Europe, and Australia. Like the first game, Mask of the Betrayer is set in the Forgotten Realms campaign setting of the fantasy tabletop role-playing game Dungeons & Dragons and employs the 3.5 edition rules.
Mask of the Betrayer continues the story of Neverwinter Nights 2 by following the main character, the Shard-bearer, who is afflicted by a curse that requires the devouring of spirits (and occasionally souls) to survive, and the character's quest to determine the nature of the curse. The game takes place in two nations of the Forgotten Realms, Rashemen and Thay, which are considered part of Faerûn's "Unapproachable East".
The expansion received generally favorable reviews upon its release. New character traits, such as spells and combat abilities, were welcomed by players, as were the storyline and setting. The game's technical aspects received mixed reception, with some reviewers welcoming the changes and others complaining that the technical glitches present in the original game had still not been addressed. The new "spirit eating" mechanic, which forces players to constantly replenish the main character's life force by sucking out the force of spirits, undead, and gods was not appreciated by many reviewers.