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Project Firestart | |
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Developer(s) | Dynamix |
Publisher(s) | Electronic Arts |
Designer(s) | Jeff Tunnell Damon Slye |
Programmer(s) | Dariusz Lukaszuk Paul Bowman Richard Rayl |
Artist(s) | John Burton Dariusz Lukaszuk |
Composer(s) | Alan McKean |
Platform(s) | Commodore 64 |
Release | 1989 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Project Firestart is a cinematic survival horror game for the Commodore 64 computer system. It was designed by Jeff Tunnell and Damon Slye and published by Electronic Arts in 1989. Taking place in the 21st century, the game follows a government agent dispatched to a research station in orbit around Saturn's moon, Titan, to learn why the scientists there abruptly cut off communication with Earth. The game has been cited by various gaming journalists and writers as one of the earliest, if not the first, survival horror games, pioneering many conventions of the genre including limited ammunition, an emphasis on escaping enemies and puzzle solving over combat, solving a central mystery, and multiple endings.