Salamander | |
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Developer(s) | Konami |
Publisher(s) |
|
Programmer(s) | Hiroyasu Machiguchi |
Composer(s) | Miki Higashino Hidenori Maezawa Shinya Sakamoto Satoe Terashima Atsushi Fujio |
Series | Gradius |
Platform(s) | Arcade, Amstrad CPC, Commodore 64, Famicom/NES, Mobile Phones, MSX, PC Engine, X68000, ZX Spectrum |
Release | Arcade
S! Appli
|
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, cooperative |
Arcade system | Konami GX400 |
Salamander (沙羅曼蛇, Saramanda), retitled Life Force (ライフフォース, Raifu Fōsu) in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅 (kontora).
Salamander was followed with a sequel in 1996 titled Salamander 2.