Sayonara Umihara Kawase | |
---|---|
Developer(s) | Studio Saizensen |
Publisher(s) | Agatsuma Entertainment (2013–2015) Degica (2016–present)[1] (3DS version)
|
Director(s) | Kiyoshi Sakai |
Producer(s) | Yasuo Nakajima |
Designer(s) | Kiyoshi Sakai Kenshirō Fujii |
Programmer(s) | Kiyoshi Sakai |
Artist(s) | Toshinobu Kondo Muneki Seki Aya Sasaki Hisanori Saito |
Composer(s) | Atsuhiro Motoyama Shinji Tachikawa |
Platform(s) | Nintendo 3DS, PlayStation Vita, Microsoft Windows |
Release | Nintendo 3DSPlayStation VitaMicrosoft Windows
|
Genre(s) | Platformer |
Mode(s) | Single-player |
Sayonara Umihara Kawase (さよなら 海腹川背, "Farewell Umihara Kawase"), known in its initial Western release as Yumi's Odd Odyssey, is a puzzle-platformer video game. The third title in the Umihara Kawase series, it was the first to be released outside of Asia.[2] It was released in Japan on June 20, 2013 for the Nintendo 3DS, and was published by Natsume Inc. in North America.[3] Agatsuma Entertainment published the game for the European market under its original Japanese title.[4] The game was eventually released in North America, Europe and Australia exclusively for Nintendo eShop in March and April 2014, respectively.
The 3DS version was eventually ported to the PlayStation Vita as Sayonara Umihara Kawase Chirari (さよなら 海腹川背 ちらり). This version also included the first game in the series. The port was published by Agatsuma in Japan in both physical and digital format, while American and European releases were digital only on PlayStation Network. Agatsuma also dropped the Yumi's Odd Odyssey name, calling it Sayonara Umihara Kawase + in western releases on its release in April 2015. A version for Microsoft Windows was released in October 2015, along with ports of the previous two series titles.[5][6]
In November 2018, publisher Strictly Limited Games released Sayonara Umihara Kawase++ for the Vita. This version, denoted by the extra "+", features even more extra content in the form of artwork.[7]
The game received mixed reviews from critics. While they praised the game's design, puzzles and surreal visual style, many felt that its difficulty was overly unforgiving, causing it to be a niche hardcore game rather than appealing to a wider audience.