Shattered Steel | |
---|---|
Developer(s) | BioWare (DOS) Logicware (Mac) |
Publisher(s) | Interplay Productions |
Producer(s) | Greg Zeschuk (BioWare) Feargus Urquhart (Interplay) |
Designer(s) | John Winski Patrick Winski |
Composer(s) | Brian Luzietti Mark Morgan |
Platform(s) | MS-DOS, Mac OS |
Release | September 27, 1996 (DOS)[1] December 8, 1997 (Mac)[2] |
Genre(s) | Mech simulator |
Mode(s) | Single-player Multiplayer |
Shattered Steel is a mech simulation game developed by BioWare and published by Interplay Productions for MS-DOS in 1996. It was later ported to Mac OS by now-defunct Logicware. It is notable for the deformable terrain effects, and for being BioWare's first developed game.[3][4]
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