Shattered Steel

Shattered Steel
Developer(s)BioWare (DOS)
Logicware (Mac)
Publisher(s)Interplay Productions
Producer(s)Greg Zeschuk (BioWare)
Feargus Urquhart (Interplay)
Designer(s)John Winski
Patrick Winski
Composer(s)Brian Luzietti
Mark Morgan
Platform(s)MS-DOS, Mac OS
ReleaseSeptember 27, 1996 (DOS)[1]
December 8, 1997 (Mac)[2]
Genre(s)Mech simulator
Mode(s)Single-player
Multiplayer

Shattered Steel is a mech simulation game developed by BioWare and published by Interplay Productions for MS-DOS in 1996. It was later ported to Mac OS by now-defunct Logicware. It is notable for the deformable terrain effects, and for being BioWare's first developed game.[3][4]

  1. ^ "Online Gaming Review". 1998-02-10. Archived from the original on 1998-02-10. Retrieved 2023-04-16.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. ^ "Shattered Steel Macintosh". logicware.com. December 8, 1997. Archived from the original on June 10, 1998. Retrieved March 31, 2022.
  3. ^ "IGN Presents the History of BioWare". 22 January 2010. Archived from the original on 2 January 2012. Retrieved 25 February 2011.
  4. ^ BioWare Bioware's Legacy page Archived 2013-06-02 at the Wayback Machine, accessed November 11, 2007.

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