Super Stardust HD | |
---|---|
Developer(s) | Housemarque Ultra D3T |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Harri Tikkanen |
Producer(s) | Ivan Davies |
Designer(s) | Harri Tikkanen |
Composer(s) | Ari Pulkkinen |
Platform(s) | PlayStation 3, PlayStation Portable, PlayStation 4 |
Release | PlayStation 3PlayStation PortablePlayStation 4 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player, multiplayer |
Super Stardust HD is a 2007 multidirectional shooter video game developed by Housemarque and published by Sony Computer Entertainment for the PlayStation 3. It was released on the PlayStation Network, with a PlayStation Portable version titled Super Stardust Portable releasing the following year. A port to the PlayStation 4 developed by D3T was released as Super Stardust Ultra in 2015. In 2016, Super Stardust Ultra VR, a PlayStation VR-compatible version that contains Super Stardust Ultra, was released as paid downloadable content and a separate product in itself.
The game combines the mechanics of Asteroids and Robotron: 2084 with a level of action found typically in modern games such as Geometry Wars. The game is an enhanced version of Super Stardust, developed by Bloodhouse, a predecessor of Housemarque, for the Amiga; Sony acquired the rights to the game before remaking it. Super Stardust HD was the first title with trophy support on the PlayStation 3.[1]
A sequel, Super Stardust Delta, was released in 2012 for the PlayStation Vita.