Syberia | |
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Developer(s) | Microïds |
Publisher(s) | Microïds The Adventure Company (North America, Windows) XS Games (Xbox, North America) |
Director(s) | Benoît Sokal |
Producer(s) | Olivier Fontenay |
Designer(s) | Dominic Mercure Patrik Méthé |
Programmer(s) | Rémi Veilleux |
Artist(s) | Benoît Sokal |
Writer(s) | Benoît Sokal Catherine Peyrot |
Composer(s) | Dimitri Bodiansky Nicholas Varley |
Series | Syberia |
Engine | Virtools |
Platform(s) | Windows, PlayStation 2, Xbox, Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, Nintendo Switch |
Release | 30 May 2002 |
Genre(s) | Graphic adventure |
Mode(s) | Single player |
Syberia is a graphic adventure game, developed and published by Microïds, and released for Windows on 30 May 2002, with the game later ported for PlayStation 2, Xbox, Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It follows Kate Walker, an American lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner.[4][5] Alongside the main plot, the story also consists of a subplot involving Kate's personal life.
Syberia was a commercial success, with sales above 500,000 units worldwide by 2005. It was acclaimed by critics for its intelligent script and use of graphic design that encompassed elements of Art Nouveau and clockpunk fiction. Its success spawned a franchise that incorporates several sequels and comic book adaptations.
Until recently Eastern Europe and Russia were closed off from the outside world and we heard very little about them. That's what fascinated me and inspired me to create this journey.