Texture mapping

Mapping a two-dimensional texture onto a 3D model
1: 3D model without textures
2: Same model with textures

Texture mapping[1][2][3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model is cut apart so that it can be unfolded into a 2D coordinate space (UV Space).

  1. ^ Wang, Huamin. "Texture Mapping" (PDF). department of Computer Science and Engineering. Ohio State University. Archived from the original (PDF) on 2016-03-04. Retrieved 2016-01-15.
  2. ^ "Texture Mapping" (PDF). www.inf.pucrs.br. Retrieved September 15, 2019.
  3. ^ "CS 405 Texture Mapping". www.cs.uregina.ca. Retrieved 22 March 2018.

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