The Company of Myself is a 2009 Flash platformer by Eli Piilonen featuring a hermit as the protagonist whose depressed inner thoughts appears as writing on the "walls" of the game.[1] Piilonen has stated that the "core intent [of the game] is to be half puzzle game and half character study".[2] It's been frequently cited as an early example of an art game and has received praise for how it deals with issues of mental health.[3][4][5][6]Tom Fronczak of Destructoid called the game "brilliant".[1] It was included in Michael Rose's 2014 book "250 Indie Games You Must Play"[7] and has been frequently cited in video games research.[8][9][10][11][12][13] Piilonen later released a prequel for the game called Fixation.
^Salter, Anastasia (2014). Flash: building the interactive web. Cambridge, Massachusetts. pp. 108–109. ISBN9780262028028.{{cite book}}: CS1 maint: location missing publisher (link)
^"A medley of meanings: Insights from an instance of gameplay in League of Legends". Journal of Comparative Research in Anthropology and Sociology (1/2015): 228.
^Childs, Mark; Peachey, Anna (2013). Understanding learning in virtual worlds. London. p. 11. ISBN9781447153702.{{cite book}}: CS1 maint: location missing publisher (link)
^Rose, Mike (2011). 250 indie games you must play. Boca Raton, FL. p. 162. ISBN9781439875759.{{cite book}}: CS1 maint: location missing publisher (link)