Titanic: Adventure Out of Time | |
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Developer(s) | CyberFlix |
Publisher(s) | |
Producer(s) | Andrew Nelson |
Designer(s) | Bob Clouse |
Programmer(s) | Bill Appleton Todd Appleton |
Writer(s) | Andrew Nelson |
Composer(s) | Erik Holt |
Engine | DreamFactory |
Platform(s) | Windows, Macintosh |
Release | November 20, 1996[1] |
Genre(s) | Point-and-click adventure |
Mode(s) | Single-player |
Titanic: Adventure Out of Time is a 1996 point-and-click adventure game developed by CyberFlix and published in the United States and United Kingdom by GTE Entertainment and Europress respectively, for Windows and Macintosh. It takes place in a virtual representation of the RMS Titanic, following a British spy who has been sent back in time to the night Titanic sank and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II from occurring. The gameplay involves exploring the ship and solving puzzles. There are multiple outcomes and endings to the game depending on the player's interactions with characters and use of items.
The game was created with CyberFlix's proprietary engine DreamFactory, which was also used to create Dust: A Tale of the Wired West. Extensive research was done by the development team to ensure historical accuracy and to precisely recreate the ship's interior and exterior 3D environments. As with Dust, Titanic's character animation was done by overlaying multiple still photos of actors to create mouth and facial movements. With sales above 1.5 million units, Titanic was a commercial success. It received generally positive reviews from gaming critics, who praised the game's story, atmosphere and recreation of the ship, though there was some criticism towards the character animation and some of the puzzles.