Toolchain

A toolchain is a set of software development tools used to build and otherwise develop software. Often, the tools are executed sequentially and form a pipeline such that the output of one tool is the input for the next. Sometimes the term is used for a set of related tools that are not necessarily executed sequentially.[1][2][3]

A relatively common and simple toolchain consists of the tools to build for a particular operating system (OS) and CPU architecture; consisting of a compiler, a linker, and a debugger. With a cross-compiler, a toolchain can support cross-platform development.

For building more complex software systems, many other tools may be in the toolchain. For example, for a video game, the toolchain may include tools for preparing sound effects, music, textures, 3-dimensional models and animations, and for combining these resources into the finished product.[1][2]

  1. ^ a b "Toolchain Overview". nongnu.org. 2012-01-03. Retrieved 2013-10-21.
  2. ^ a b "Toolchains". elinux.org. 2013-09-08. Retrieved 2013-10-21.
  3. ^ Imran, Saed; Buchheit, Martin; Hollunder, Bernhard; Schreier, Ulf (2015-10-29). Tool Chains in Agile ALM Environments: A Short Introduction. Lecture Notes in Computer Science. Vol. 9416. pp. 371–380. doi:10.1007/978-3-319-26138-6_40. ISBN 978-3-319-26137-9.

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