TrueSkill

TrueSkill is a skill-based ranking system developed by Microsoft for use with video game matchmaking on the Xbox network. Unlike the popular Elo rating system, which was initially designed for chess, TrueSkill is designed to support games with more than two players.[1][2] In 2018, Microsoft published details about an extended version of TrueSkill, named TrueSkill2. [3]

It is based on a Thurstonian model with a Gaussian score distribution. It does not satisfy Luce's Choice Axiom.[4]

  1. ^ Murphy, Kevin (2012). Machine Learning: A Probabilistic Perspective. MIT Press. ISBN 978-0262018029.
  2. ^ Herbrich, Ralf; Minka, Tom; Graepel, Thore (2007), Schölkopf, B.; Platt, J. C.; Hoffman, T. (eds.), "TrueSkill : A Bayesian Skill Rating System" (PDF), Advances in Neural Information Processing Systems 19, MIT Press, pp. 569–576, retrieved 2018-10-11
  3. ^ Minka, Tom; Cleven, Ryan; Zaykov, Yordan (2018-03-22). "TrueSkill 2: An improved Bayesian skill rating system". {{cite journal}}: Cite journal requires |journal= (help)
  4. ^ Guiver, John; Snelson, Edward (2009-06-14). "Bayesian inference for Plackett-Luce ranking models". ACM: 377–384. doi:10.1145/1553374.1553423. ISBN 978-1-60558-516-1. {{cite journal}}: Cite journal requires |journal= (help)

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