Wario Land II

Wario Land II
North American Game Boy Color box art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Director(s)Takehiko Hosokawa
Producer(s)Takehiro Izushi
Designer(s)Masani Ueda
Programmer(s)Masaru Yamanaka
Katsuya Yamano
Nobuhiro Ozaki
Artist(s)Hiroji Kiyotake
Composer(s)Kozue Ishikawa
SeriesWario
Platform(s)Game Boy
Game Boy Color
ReleaseGame Boy
  • NA: March 9, 1998
  • EU: March 26, 1998
  • AU: May 15, 1998
Game Boy Color
  • JP: October 21, 1998
  • AU: December 23, 1998[1]
  • NA: February 10, 1999
  • EU: February 25, 1999
Genre(s)Platform
Mode(s)Single-player

Wario Land II[a] is a 1998 platform game developed and published by Nintendo for the Game Boy and Game Boy Color.[2] The player controls Wario as he attempts to recover his treasure from Captain Syrup. The gameplay is similar to its predecessor; players navigate Wario through a series of platforming levels with the goal of getting to the end of the game with as many coins as possible. Wario Land II introduces an invulnerability gameplay mechanic, which allows Wario to get hit by enemies without taking damage and instead causes the reaction of either a loss of coins or, depending on the enemy, a new form that Wario takes which allows the player to access previously inaccessible areas.

Wario Land II has received overwhelmingly positive critical reception, with praise for the game's large levels, secrets and gameplay mechanics. The Game Boy Color version was released for the Nintendo 3DS Virtual Console in 2012.[3][4]

  1. ^ "Australian Releases". Game Boy Station. December 23, 1998. Archived from the original on June 5, 2002. Retrieved December 21, 2024.
  2. ^ Wario Land II for GBC – Wario Land II Game Boy Color – Wario Land
  3. ^ "Nintendo Virtual Console eShop: Wario Land II". nintendo.co.uk. Nintendo of Europe. Retrieved July 27, 2020.
  4. ^ "Nintendo Games - Wario Land II - Nintendo.com.au". www.nintendo.com.au. Archived from the original on 18 January 2013. Retrieved 15 January 2022.


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