Wario Land II | |
---|---|
![]() North American Game Boy Color box art | |
Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Takehiko Hosokawa |
Producer(s) | Takehiro Izushi |
Designer(s) | Masani Ueda |
Programmer(s) | Masaru Yamanaka Katsuya Yamano Nobuhiro Ozaki |
Artist(s) | Hiroji Kiyotake |
Composer(s) | Kozue Ishikawa |
Series | Wario |
Platform(s) | Game Boy Game Boy Color |
Release | Game Boy Game Boy Color |
Genre(s) | Platform |
Mode(s) | Single-player |
Wario Land II[a] is a 1998 platform game developed and published by Nintendo for the Game Boy and Game Boy Color.[2] The player controls Wario as he attempts to recover his treasure from Captain Syrup. The gameplay is similar to its predecessor; players navigate Wario through a series of platforming levels with the goal of getting to the end of the game with as many coins as possible. Wario Land II introduces an invulnerability gameplay mechanic, which allows Wario to get hit by enemies without taking damage and instead causes the reaction of either a loss of coins or, depending on the enemy, a new form that Wario takes which allows the player to access previously inaccessible areas.
Wario Land II has received overwhelmingly positive critical reception, with praise for the game's large levels, secrets and gameplay mechanics. The Game Boy Color version was released for the Nintendo 3DS Virtual Console in 2012.[3][4]
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