id Tech 6 es un motor gráfico basado en OpenGL y Vulkan desarrollado por id Software, el motor fue visto por primera vez en el videojuego DOOM de 2016.[1]
- ↑ «John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more». PC Perspective. 12 de marzo de 2008. Archivado desde el original el 14 de marzo de 2010. «What John does see ray tracing useful for is a very specific data model he has created called "sparse voxel octrees" that allow him to store immense amounts of data in a fashion that is easily accessed using ray tracing methods(...) This new data model and algorithm being worked on for id Tech 6 would allow, according to John, nearly infinite amounts of geometric detail in the world without the problems seen with tessellation engines or trying to store gigabytes of data locally».