Star Wars: Rogue Squadron

Star Wars: Rogue Squadron
Developer(s)Factor 5
LucasArts
Publisher(s)LucasArts (N64, Windows)
Nintendo (N64) (Europe)
Director(s)Mark Haigh-Hutchinson
Brett Tosti
Producer(s)Julian Eggebrecht
Designer(s)Kevin Schmitt
Programmer(s)Thomas Engel
Holger Schmidt
Amit Shalev
Artist(s)Craig Rundels
Composer(s)Chris Hülsbeck Edit this on Wikidata
SeriesStar Wars
Platform(s)Windows, Nintendo 64
ReleaseWindows
  • NA: December 3, 1998
  • EU: December 4, 1998
Nintendo 64
  • NA: December 8, 1998
  • EU: January 10, 1999
Genre(s)Action, arcade flight
Mode(s)Single-player

Star Wars: Rogue Squadron is an action arcade flight video game. It was published by LucasArts, with Nintendo doing publishing in Europe. It was developed by both Factor 5 and LucasArts.[1]

The game was released on December 3, 1998 in North America and on December 4, 1998 in Europe for the Windows. It was also released on December 8, 1998 in North America and on January 10, 1999 in Europe for the Nintendo 64.[2][3]

The game's setting is during the Galactic Empire and Rebel Alliance war. In the game, the player plays as Luke Skywalker and travels to different planets to destroys enemies and protect the survival of the Rebellion.[4]

A spiritual successor called Star Wars Episode I: Battle for Naboo was released in 2001. Two proper sequels were released for the game. Rogue Squadron II: Rogue Leader in 2001 and Rebel Strike in 2003.

  1. "Star Wars: Rogue Squadron". IGN. Retrieved March 22, 2024.
  2. "Rogue Squadron Takes Off". IGN. Retrieved March 22, 2024.
  3. "Rogue Squadron Lands in the UK". IGN. Retrieved March 22, 2024.
  4. Cross, Victor; Boero, Mollie (1998). "Overview". Star Wars: Rogue Squadron 3D Instruction Booklet (PDF). LucasArts. p. 2.

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