Star Wars: Rogue Squadron | |
---|---|
Developer(s) | Factor 5 LucasArts |
Publisher(s) | LucasArts (N64, Windows) Nintendo (N64) (Europe) |
Director(s) | Mark Haigh-Hutchinson Brett Tosti |
Producer(s) | Julian Eggebrecht |
Designer(s) | Kevin Schmitt |
Programmer(s) | Thomas Engel Holger Schmidt Amit Shalev |
Artist(s) | Craig Rundels |
Composer(s) | Chris Hülsbeck ![]() |
Series | Star Wars |
Platform(s) | Windows, Nintendo 64 |
Release | WindowsNintendo 64 |
Genre(s) | Action, arcade flight |
Mode(s) | Single-player |
Star Wars: Rogue Squadron is an action arcade flight video game. It was published by LucasArts, with Nintendo doing publishing in Europe. It was developed by both Factor 5 and LucasArts.[1]
The game was released on December 3, 1998 in North America and on December 4, 1998 in Europe for the Windows. It was also released on December 8, 1998 in North America and on January 10, 1999 in Europe for the Nintendo 64.[2][3]
The game's setting is during the Galactic Empire and Rebel Alliance war. In the game, the player plays as Luke Skywalker and travels to different planets to destroys enemies and protect the survival of the Rebellion.[4]
A spiritual successor called Star Wars Episode I: Battle for Naboo was released in 2001. Two proper sequels were released for the game. Rogue Squadron II: Rogue Leader in 2001 and Rebel Strike in 2003.