The Legend of Zelda: Link's Awakening | |
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Developer(s) | Nintendo Entertainment Analysis & Development |
Publisher(s) | Nintendo |
Director(s) | Takashi Tezuka |
Producer(s) | Shigeru Miyamoto |
Programmer(s) |
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Artist(s) | Yoichi Kotabe |
Writer(s) | |
Composer(s) |
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Series | The Legend of Zelda |
Platform(s) | Game Boy, Game Boy Color, Virtual Console (3DS) |
Release | Game Boy: Game Boy Color: Virtual Console (3DS): |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Link's Awakening, known in Japan as Zelda no Densetsu: Yume o Miru Shima (ゼルダの伝説 夢をみる島, Zeruda no Densetsu Yume o Miru Shima, lit. "The Legend of Zelda: Dreaming Island"), is an action-adventure video game in the Legend of Zelda series made by Nintendo for the Game Boy game console. It was re-released as The Legend of Zelda: Link's Awakening DX with full color graphics and new features for the Game Boy Color in 1998 and on the Virtual Console of the Nintendo 3DS in June 2011.[9][10] A remake of the game was released for the Nintendo Switch in 2019.[11]
Link's Awakening on Switch retains a top-down camera style but set in a world realized in fully 3D animation. Characters are 3D models, and the art style is new to the series.