Devil May Cry 3: Dante's Awakening | |
---|---|
Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Director(s) | Hideaki Itsuno |
Producer(s) | Tsuyoshi Tanaka |
Artist(s) | Daigo Ikeno |
Writer(s) |
|
Composer(s) | Tetsuya Shibata |
Series | Devil May Cry |
Platform(s) | |
Release | February 17, 2005
|
Genre(s) | Action-adventure, hack and slash |
Mode(s) | Single-player, multiplayer[a] |
Devil May Cry 3: Dante's Awakening[b] is a 2005 action-adventure game developed and published by Capcom. The game is a prequel to the original Devil May Cry, featuring a younger Dante.[4] Set a decade before the events of the first Devil May Cry in an enchanted tower called the Temen-ni-gru, the story follows Dante as he attempts to stop his twin brother, Vergil, from opening a portal to the Demon World. The game introduces combat mechanics with an emphasis on combos and fast-paced action. The story is told primarily in cutscenes using the game's engine, with several pre-rendered full motion videos.
Devil May Cry 3 was released in February and March 2005 for the PlayStation 2 and ported to Windows in June and October 2006. It was widely praised by critics, hailing it as a return to form for the series, yet did receive some criticisms for its high level of difficulty in the North American release.[5][6] It was re‐released in 2006 as Devil May Cry 3: Special Edition[c], featuring retooled difficulty levels, the addition of mid-mission checkpoints, "GOLD mode", and Vergil as a playable character. Combined sales of both versions were over 2.3 million. It has been cited as one of the greatest video games ever made.
A 2005 manga prequel to Devil May Cry 3's storyline was published in Japan and later the United States.
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