Game mechanics

In tabletop games and video games, game mechanics define how a game works for players.[1] Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess.[2] The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players.

Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and spell slots.

  1. ^ Sylvester, Tynan (2013). Designing Games: A Guide to Engineering Experiences. O'Reilly Media. p. 7. ISBN 978-1449337933.
  2. ^ Boller, Sharon (17 July 2013). "Learning Game Design: Game Mechanics". Knowledge Guru. Retrieved 11 August 2020.

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