Gauntlet: Seven Sorrows

Gauntlet: Seven Sorrows
Developer(s)Midway Studios San Diego
Publisher(s)Midway
Producer(s)David Kunkler
Designer(s)Sal DiVita
Mark Simon
Programmer(s)Boris Batkin
Mark Johnston
Artist(s)Murphy Michaels
Composer(s)Inon Zur
Jason Graves
Alexander Brandon
SeriesGauntlet
EngineRenderWare
Platform(s)PlayStation 2, Xbox
Release
  • NA: December 12, 2005
  • AU: February 28, 2006[1]
  • EU: March 24, 2006
Genre(s)Hack and slash, dungeon crawl
Mode(s)Single-player, multiplayer

Gauntlet: Seven Sorrows is the follow-up to Gauntlet Legends and Gauntlet Dark Legacy. It uses fantasy fighting action with the strategic role-playing collecting and customization elements for solo play, co-op and an online community. Multiplayer on Xbox Live was available to players until 15 April 2010. Gauntlet Seven Sorrows is now playable online again on the replacement Xbox Live servers called Insignia.[2][3]

  1. ^ Jastrzab, Jeremy (December 19, 2005). "Updated Australian Release List 19/12/05". PALGN. Archived from the original on January 12, 2009. Retrieved December 21, 2018.
  2. ^ "Insignia - Gauntlet: Seven Sorrows (NTSC)". insignia.live. Retrieved 2025-01-20.
  3. ^ Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games". Pure Xbox. Retrieved 2025-01-20.

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