Gauntlet: Seven Sorrows | |
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Developer(s) | Midway Studios San Diego |
Publisher(s) | Midway |
Producer(s) | David Kunkler |
Designer(s) | Sal DiVita Mark Simon |
Programmer(s) | Boris Batkin Mark Johnston |
Artist(s) | Murphy Michaels |
Composer(s) | Inon Zur Jason Graves Alexander Brandon |
Series | Gauntlet |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox |
Release | |
Genre(s) | Hack and slash, dungeon crawl |
Mode(s) | Single-player, multiplayer |
Gauntlet: Seven Sorrows is the follow-up to Gauntlet Legends and Gauntlet Dark Legacy. It uses fantasy fighting action with the strategic role-playing collecting and customization elements for solo play, co-op and an online community. Multiplayer on Xbox Live was available to players until 15 April 2010. Gauntlet Seven Sorrows is now playable online again on the replacement Xbox Live servers called Insignia.[2][3]