No Russian

No Russian
A screenshot taken from the mission. The player is holding a gun and is aiming it at a large group of civilians. Bullets can be seen coming from other gunmen offscreen.
A screenshot of "No Russian" in 2009
First appearanceCall of Duty: Modern Warfare 2 (2009)
Last appearanceCall of Duty: Modern Warfare 2 Campaign Remastered (2020)
Created byMohammad Alavi
GenreFirst-person shooter
In-universe information
LocationZakhaev International Airport,[a] Moscow
Characters
  • PFC Joseph Allen[b]
  • Vladimir Makarov
  • Viktor
  • Lev
  • Kiril

"No Russian" is the fourth mission of the 2009 video game Call of Duty: Modern Warfare 2 and its 2020 remaster. In the mission, the player controls Army Ranger PFC Joseph Allen, who—whilst undercover for the CIA with the alias Alexei Borodin in an attempt to gain the trust of Russian terrorist Vladimir Makarov—participates in a mass shooting by Makarov's group at a Moscow airport. It is not mandatory to personally shoot any civilians and the mission may be skipped without penalty.

Iranian-American game designer Mohammad Alavi was heavily involved in the mission's development. Alavi wanted the mission to serve as a catalyst for the game's plot, and create an emotional connection between the player and Makarov. Much of the mission's development was spent designing the massacre portion, which Alavi did not want to feel too contrived or traumatic. Members of the game's development team were polarized in their opinions of the mission; several game testers expressed disapproval, including one who refused to play it at all.

"No Russian" is noticeably more graphic than any other mission in the game. It sparked significant controversy for letting players directly participate in a terrorist mass killing, and became a popular subject in both gaming publications and major news publications. Due to its graphic content, the game was subject to censorship in some countries, such as having the mission entirely removed from Russian versions. Journalists at the time described its plot as illogical and claimed that the ability to skip it rendered it pointless,[1] but have since discussed its importance to the video game industry.


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  1. ^ Stuart, Keith (October 29, 2009). "Should Modern Warfare 2 allow us to play at terrorism?". The Guardian. ISSN 0261-3077. Retrieved March 29, 2024.

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