R4: Ridge Racer Type 4 | |
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![]() North American cover art | |
Developer(s) | Namco |
Publisher(s) | |
Producer(s) | Shigeru Yokoyama |
Programmer(s) | Masatoshi Kobayashi |
Artist(s) | Kazutoki Kono |
Composer(s) | Kohta Takahashi Hiroshi Okubo Asuka Sakai |
Series | Ridge Racer |
Platform(s) | PlayStation |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
R4: Ridge Racer Type 4[a], released without the 'R4' prefix in PAL territories, is a 1998 racing video game developed and published by Namco for the PlayStation. It is the fourth home title in the Ridge Racer series after Rage Racer (1996) and was initially released on December 3, 1998 in Japan, with global releases following in 1999.
Maintaining the arcade-style gameplay of its predecessors, R4: Ridge Racer Type 4 introduces a new Grand Prix, named Real Racing Roots '99, consisting of four teams that the player may join, with associated sponsorships that can also be chosen, each offering different effects to the driving. Additionally, every team also has its own story mode, accompanied with a manager that interacts with the player during the season. The number of car models has been expanded to over three hundred.
It received a highly positive reception with praise going to its presentation, art, driving, and soundtrack, though some criticism went to its cars' overly light drifting compared to earlier titles in the series. Considered by some as one of the greatest PlayStation titles, R4: Ridge Racer Type 4 was later re-released on the PlayStation Network in 2011, in 2023 for PlayStation 4 and PlayStation 5, and came pre-loaded on the PlayStation Classic in 2018.[2] It was followed by Ridge Racer V in 2000, which moved the series on to next generation hardware.
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