Virtua Fighter 3 | |
---|---|
Developer(s) | Sega AM2[a] |
Publisher(s) | Sega |
Director(s) | Yu Suzuki[3] Daichi Katagiri |
Producer(s) | Yu Suzuki |
Designer(s) | Kazuhiro Izaki |
Programmer(s) | Tetsuya Kaku |
Composer(s) | Takenobu Mitsuyoshi Fumio Ito Hidenori Shoji |
Series | Virtua Fighter |
Platform(s) | Arcade, Dreamcast |
Release | Arcade July 26, 1996 (location test)[1] September 1996[2] September 1997 (Team Battle) Dreamcast (Team Battle)
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Model3 Step1.0 |
Virtua Fighter 3[b] is a 1996 fighting video game developed and published by Sega, the sequel to 1994's Virtua Fighter 2 as part of the Virtua Fighter series. Released originally in arcades, Virtua Fighter 3 was the first arcade game to run on the Sega Model 3 system board. The use of this new hardware gave the game revolutionary graphics for its time. Two new characters were added to the roster: Aoi and Taka-Arashi, both of whom are oriented around traditional Japanese martial arts.
Like its predecessors, Virtua Fighter 3 was a major hit in arcades, selling 30,000 arcade cabinets worldwide. In Japan, it was the fourth highest-grossing arcade game of 1996 and the overall highest-grossing arcade game of 1997. A port for the Sega Saturn was announced but ultimately cancelled. However, an updated version named Virtua Fighter 3tb, which added team battles, was ported to the Dreamcast home console in 1998.
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